VIRTUAL NEW JERUSALEM AS SUBSTITUTE FOR A WORLD WAR
Virtual New Jerusalem as substitute for a
World War
Many studies of the question what is the most likely factor/cause
that is liable to ignite a World-War/global Jihad have singled the Jerusalem
Temple Mount. We know the manipulation of rumors about the
Dr. Yitzhaq (Isaac) Hayut-Man has been proposing to build a massively multi-user computer games system that will employ the stormy history of Jerusalem as basis for computer games through which participants will be able to conduct all the wars over Jerusalem – of the past present and future (as substitute for their real performance) – but also to change roles and identities, to become acquainted with the amazing history of Jerusalem and of the religions connected with Jerusalem, to actually perform the redemptive prophecies and visions of the prophets of Israel and other monotheistic peoples and to utilize the Temple already today without removing a single stone on the Temple Mount (Haram a-Sharif) or harming the sacred places of anyone – an interfaith interface and inter-cultural temple (in the model of the Twelve Tribes) for forming understandings.
Hayut-Man has degrees in architecture,
urban planning and a doctorate in the development of cognitive systems and
applications of the cybernetic Conversation Theory. Having succeeded in the
restoration of the Newe Tzedeq neighborhood of Tel Aviv, where his parents were
born, he turned over 20 years ago to diffusing the conceptual booby-trap hidden
in the Temple Mount and to designing the future temple of Jerusalem in ways
that are likely to be acceptable to Moslem conceptions and to respond to real
contemporary world needs, in accordance with advice given by his Jewish Rabbis.[1] The
question that guided him was what kind of
Hayut-Man knew the idea of solving urban problems via
computer games back from his study in U.C. Berkeley in the turbulent 1960's.
Much like a builder adding a brick over brick in accordance with a plan,
Hayut-Man and his associates have defined the different modules that should be
integrated into the games system – war games and reconciliation/peace games,
training procedures for leadership and for spiritual ascent. With a budget of 2 million dollars it
is entirely practical to build an attractive initial games system with the
right mix of action and of spiritual development that would attract millions of
participant players and would also attract investment for its extensions into a
system that delivers interest and inspiration for scores of millions of users.
When such a global audience becomes aware of the positive possibilities, the cloud
of doom hovering over the
These proposals have already gained certain
recognition. The leading technology and society magazine – Wired – has placed a
major article about Hayut-Man and the
Dr. Yitzhaq Hayut-Man, Cyber-architect
e-mail: yitzhaq.hayutman@gmail.com
Presentation of it for the Google Project 10tothe100 Competition at:
http://www.global-report.com/thehope/a8-virtual-new-jerusalem-temple-games-system
U-Tube video at: http://www.youtube.com/profile_videos?user=gvalakhir
[1] Rabbi Adin Steinsalz
instructed him that prior to design, the right questions should be formulated;
Rabbi She'ar-Yashuv Cohen instructed him that the
[3] Benjamin Lau (ed): A
People Apart – Homeland and Diaspora. Yedi'ot Aharonot Books, 2006.
[4] Technologies for these and kindred measures have been developed in various places, notably in cybernetician Gordon Pask's 'Conversation Theory" and "Interaction of Actors Theory". (24)


